The RailCraft dev CovertJaguar changed his requirements for his mod to be included in mod packs. As for Equivalent Exchange 2, it was only ever over-powered if you used it in an over-powered way.
Also, I think that it will be more than a month before we see ready to use EE3. I wouldn't want to use a modpack that hadn't first gotten the explicit permission from the mod authors. First off, we will never completely get to the bottom of this, both sides have been up on their high horses for a very long time. At no point have I seen the Technic pack team passing off mods as their own work. They have supplied donation links for modders who have them and have removed mods when authors have wanted them removing.
Some modders want to have control over their mods, others just want their mod out there and being enjoyed regardless. I sit on the fence with all of this. I can see why each side does what is does, but the root of the problem is that there are modders who want control, more than users and, unfortunately, that is the wrong mentality for minecraft mods. Don't go single parading your modpack. It allows the player to obtain new types of trees by cross pollinating trees with forestry Bees.
These trees will give the player access to new types of wood and some will provide new fruits. The goal of this tutorial is to provide a step-by-step set of instructions for a player with no previous experience with Arboriculture. To fully get into Tree Breeding, you are going to want to gather the six Vanilla trees: oak, birch, spruce, jungle, acacia trees, and dark oak.
You will also want some bees; almost any bees will do but bees of a higher specific trait are more helpful. You can find out about bees and bee breeding in Bee Breeding and Bee Species. If you have trees with genomes vanilla ones that you've run through a treealyzer or ones you've bred with bees , they will start spawning butterflies. If you build your tree farm in such a way that the butterflies can't get out, the butterflies can technically do the fertilizing and you won't need bees, but butterflies are somewhat slower.
You can start by running the vanilla saplings through a treealizer; this causes the Forestry mod to 'recognize' them, so that when you start breeding you'll get new species faster. You can also plant ordinary not-analyzed trees and let your bees go to work on them; the saplings they drop will be the Forestry saplings.
The best thing to do with these saplings is place them in a mixed 'grove'; if you already know which trees you want and how to get them, you can place only the required trees in your grove, or you can go by blind luck.
You can place either Apiaries or Bee Houses between them, put a queen and drone in each of these, and the bees will start flying around and pollinating the trees. You can automate the apiaries or bee houses to make this go smoother, but it's not required. The bees generally need at least one flower around their housing. Bee houses are cheaper than apiaries and bees will live longer in them, but they cannot be automated where apiaries can.
After a while, the leaf blocks on the trees will become pollinated. Note that this takes time, you'll pass through several generations of bees before it happens; the Forestry mod requires patience for nearly everything. In order to see these pollinated blocks, you'll need Spectacles or an Apiarist's Hat ; when you put these in the head armor slot in your inventory, you can see the pollinated leaf blocks as looking like leaves from different trees.
If you break these leaf blocks with a Grafter , you'll be sure of a sapling drop this does not seem to be working on any and all leaves anymore, just the pollinated ones. Grafters don't have a lot of uses before they break, so you'll need a good number of them. When you have some new saplings, you can plant them in your grove possibly after removing some of the old ones and start over.
As mentioned above, running saplings through the Treealyzer converts them into saplings recognized by Forestry. It also allows you to examine saplings in detail; you can breed trees without using it, but this way any mutations would largely be a matter of luck, and selective breeding would be very time consuming.
If you place a sapling and a Honey Drop or Honeydew into their respective slot, its full genetic makeup will be given. Honey isn't easy to come by, as bees don't always generate a Honey Comb before they die. If you want to crossbreed your bees as well, you can use Cultivated Bees, the fastest workers, or bees from the Noble branch, which produce Dripping Combs. Alternatively a Proven Grafter can be obtained by trading with villagers. You can make as many apiaries as you want to cover the entirety of your grove, and you can use them as an automated honey producer as well!
So you have a ton of new trees, but you don't have the kind you want, keep going! Be sure to take out the trees from your grove that have already produced all of the kinds of new trees that they will produce. The usual result of a successful mutation is a hybrid of the new species with one of the parent species. A tree which mutated for both species genes will have all the default traits for the new species, and none of the parents, a purebred.
More information can be found here. Inheritance alone will not get you the higher end species of bees in Forestry. Mating the right combination of bee species has a chance of giving you a possibly better breed. Some mutations can also only occur in the right biome. Hell bees will obviously only rarely occur in the overworld. The right combinations can be discovered using available tools, such as the Beealyzer. Here are a few tips that may help:.
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